After Google's conference at the GDC to present its streaming video game service Stadia, some questions remained unresolved. The platform manager, Phil Harrison, finally answered some questions later about the required bit rate or compatible hardware.
This Tuesday, Google was entering the video game industry. After several months of waiting, the firm presented Stadia, its video game service in the cloud. We have indeed discovered the configurations of servers running the games or the simplicity of connection, directly from an Internet browser, without downloading the software.
Nevertheless, many questions remained unanswered as to the business model of the service – subscription or pay-per-game – for compatible devices, available games or launch date. Invited by the Splitscreen podcast of the video game site Kotaku, Phil Harrison, head of the Stadia division, answered some of them.
From 4K to 60 FPS from 30 Mbps
We already knew, thanks to the website of Stadia, that it would be necessary to have a "broadband Internet connection" to take advantage of the service. Nevertheless, this relatively vague term did not allow to know the bandwidth necessary to enjoy the video stream in good quality. Phil Harrison said that during Stadia tests, with Project Stream, it was possible to play 1080p at 60 fps thanks to a 25 Mbps connection. "With the innovations that we have made in streaming and for compression since, when we get started you will have access to 4K with a connection of only 30 Mbps," he detailed. As for the question of whether the games will be accessible in the absence of an Internet network, the head of Stadia replied in the negative: "All our games are designed to play in a network. This is what was said, servers are your platform.
Still on the technical side, Phil Harrison explained that at launch, it would necessarily require a Chromecast to play on his TV, but said that other connected TVs could support the service more or less long term: 'future, we expect to have more TVs that will have this feature built-in, but at launch you'll need a Chromecast'. He also said that the game on TV will necessarily require getting the controller Stadia Controller, but a simple USB controller will be enough to play on computer.
The economic model, always great unknown Stadia
Phil Harrison, however, declined to discuss the issue of the economic model. Asked whether it would be a paid subscription or paid games, the head of Stadia refused to answer, but said that interested players would know soon. "We'll talk about it in detail during the summer," he said, but did not say anything about Stadia's potential presence during the E3, the big Los Angeles video game show to be held from 11-14. next June.
It is also during the summer that Google plans to give more information about the games available at launch and in the following months. In addition to Ubisoft, which has already announced that it is partnering Google Stadia, Phil Harrison has refused to give more names, just teaser a few surprises: "The team has done a great job to discuss with our partners around the world, big as small, some that you will be very surprised to discover and some of which you already suspect ".
Finally, about the internal game development studio at Google, Stadia Games and Entertainment led by Jade Raymond, Phil Harrison explained that the games developed will remain exclusive to Stadia and that we will not have to wait for them on other platforms . Still, the studio has just been born and its games will probably not be available from the launch of the platform by the end of the year.
Read on FrAndroid: Stadia: the five questions Google has not answered yet